![]() Rogue: Rogues live and die by their DEX score, and sadly Tritons have nothing to offer in that regard. Ranger: Tritons aren’t a bad choice for STR-based rangers, although there are better options out there with WIS bonuses. Add to that some useful racial traits and some innate spells and tritons make a really strong case for this class. Paladin: STR, CON, and CHA are the exact three ASIs that most paladins are looking for. Monk: Monks need DEX and WIS, preferably both. While it may seem like a flavorful pick, it’s not an especially strong one.įighter: STR and CON are pretty standard ability score bonuses for fighters, while CHA is largely wasted because most fighters only get access to Intimidation. Plus, the swim speed, water breathing, and spells that the triton receives are usually part of the druid’s repertoire either way. The definitely need a WIS bonus to be effective. Typically you’d want a +2 to CHA for a bard, but the triton has enough racial benefits to make this a decent pick, especially if you are going for a College of Valor bard.Ĭleric: Clerics would really like to see WIS on their race’s ASI, but STR and CON work well if you plan to use heavy armor.ĭruid: The triton’s ASIs aren’t quite good enough for the druid. Remember that spellcasting doesn’t work when in a Rage, so Control Air and Water won’t be useable for the majority of the time you spend in combat.īard: CON and CHA are both favorable ASIs for bards. The triton’s main draw is their affinity for water, especially if you expect to often be near bodies of water.Īrtificer: Artificers need INT to be effective.īarbarian: STR and CON here is a good start, although not having +2 STR hurts. Despite this, CON is useful to any build. ![]() It’s possible you won’t have much use for one of these ability score bonuses, leaving you wishing you had +2 to your main stat. Having STR, CON, and CHA as your ASIs is an interesting combination. Guardians of the Depths: Cold is quite a common damage type, so having resistance for free is fantastic. This trait is extremely situational and the communication doesn’t even work both ways. While it won’t really keep anyone in or out like w all of stone would, this spell still offers some safety against fire and projectiles.ĭarkvision: Darkvision is always great, but its advantage can be ruined if your party members do not also have it.Įmissary of the Sea: Prepare for loads of Aquaman jokes. 5th Level – Wall of Water: Not nearly as powerful as the other wall spells, but still useful.3rd Level – Gust of Wind: This spell is usually useless, unless you find yourself in the rare situation where you can use it to push an enemy off of a cliff.It can help you hide and get your rogue into Sneak Attack position, aid an escape, or lure enemies into a trap. ![]() 1st Level – Fog Cloud: Obscuring an area can be better than it sounds.Naturally, they aren’t the most powerful spells, but offer some good utility and add a lot of flavor to the Triton. Having a swimming speed can be extremely useful, especially when playing in an aquatic-focused campaign.Īmphibious : Being able to breathe underwater makes certain scenarios much easier, especially if nobody in the party has access to the water breathing spell.Ĭontrol Air and Water: Free innate spells at 1st, 3rd, and 5th level is not something to complain about, even if you can only use one once per long rest. Speed: Tritons have a standard walking speed of 30 feet and a swimming speed of 30 feet. ![]() Size: Medium is the typical size of most races, and is neither good nor bad. This makes them not particularly good at anything, but it is still an acceptable spread for some builds. Triton 5e TraitsĪbility Score Increase: Tritons are unique in that they get three ability score increases, namely +1 to STR, CON, and CHA. Tritons are a playable character race found in Volo’s Guide to Monsters. If the Material Plane is ever threatened, tritons have been known to surface, fighting alongside and protecting the inhabitants of the surface world. These ocean-folk are kindhearted and compassionate, protecting all those that call the sea their home. ![]() In fact, most tritons have never ventured as far as the surface, making them ignorant to the customs of the world above, causing them to come across as rude. They live in deep parts of the ocean, far away from the prying eyes of surface dwellers. To read more about this, visit our D&D Race Guide. Tasha's Cauldron of Everything has added the "Customizing Your Origin" option that may affect the ability score increases, languages, and proficiencies in this guide. ![]()
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