He does also, however, mention “new and different opportunities to interact with the environment in Baghdad”, including “new mechanics” in hiding and in assassination among crowds. This includes the return of Assassination Contracts from Assassin's Creed 2 and Brotherhood. In fact, as part of going back to the series’ roots, Salomon said Mirage will take inspiration from other early titles. “We are seriously trying to reach this level with Mirage, and since Baghdad is dense as I mentioned, we want the players to enjoy their time in the city through parkour, which was and still is one of the important pillars that we depended on in the style of playing with Assassin's Creed Mirage”. Each one contains a boss ready to be thwarted, but it's unclear how that unfolds in-game. What we do know, according to narrative director Sarah Beaulieu, is that this story will include various historical figures.Īs for how you’ll navigate Baghdad, lead producer on Assassin Creed Mirage Fabian Salomon said in an interview with Arab Hardware (via PCGamesN) that Mirage’s parkour will take some inspiration from the mechanics in Assassin’s Creed Unity: Ubisoft has confirmed that Baghdad is the only city in the game, split into four zones, though we're also visiting Alamut. Just how much we'll see of Valhalla's cast of characters remains to be seen, but there's certainly potential for certain characters to make an appearance. Mirage's story begins follows Basim from when he was a young thief living on the streets, to an apprentice in the Brotherhood, and onwards to being a master assassin. So that's why we're using our modern Valhalla engine to build a smaller game that pays tribute to our original game by focusing more on stealth, on close-quarter combat, on parkour, and a denser city that goes back to our roots in the Middle East, with Baghdad as the centerpiece.” This was conceived built to celebrate the 15th anniversary. “It is a smaller Assassin's Creed project. When asked about the game's length in an IGN interview, executive producer Marc-Alexis Côté said, "Not everything has to be a 150 hour RPG, right?”, confirming: Rather than the open-world RPG gameplay of more recent years, Assassin's Creed Mirage focuses on stealth and parkour once again.Īs such, expect a smaller experience overall, likely around 15 to 20 hours. Here, he's being taught by Roshan, a Persian assassin portrayed by Shohreh Aghdashloo. According to reports, Mirage began as a Valhalla spin-off before escalating into its own fully-fledged entry.īasim is part of the first Assassin Brotherhood, and Mirage takes us on one of his earlier adventures. Basim Ibn Ishaq, who was introduced in Valhalla, takes center stage. Here's everything we know about Assassin's Creed Mirage so far, including a look at the map size, and gameplay details.Īssassin's Creed Mirage is set in Baghdad 12 years before Assassin's Creed Valhalla. It's a game with a single-city setting and looks set to be a return to form in terms of what the earlier Assassin's Creed games used to offer and be focused on. What this means in a more practical sense is action that's got an emphasis on true stealth and assassinations, social stealth (think crowds and benches), skills and abilities that follow the game's story, and less of a focus on all-out combat.Īs a brief overview, Assassin's Creed Mirage stars Assassin's Creed Valhalla 's Basim as its central protagonist and takes place in 9th-century Baghdad. As had long been mooted before the game's reveal and formal announcement, we now know that this game is absolutely aiming to evoke the style and play of those early games in the series. The most important thing to know, however (after the release date, of course) is that Mirage is bringing the behemoth series back to its stealthy roots.
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